Table of Contents

Class SubViewGameControl

Namespace
Thunder.MonoGame.Avalonia.Controls
Assembly
MonoGame.Framework.dll

Avalonia control that represents an in-game sub-viewport region. Place alongside a MonoGameControl in the layout tree and set HostControl to wire the two together. The game renders into this region via the Draw delegate, which is invoked after each game.Tick() inside the host control's render callback.

public class SubViewGameControl : Control, INotifyPropertyChanged, IDataContextProvider, ILogical, IThemeVariantHost, IResourceHost, IResourceNode, IStyleHost, ISetLogicalParent, ISetInheritanceParent, ISupportInitialize, IStyleable, INamed, IInputElement, IDataTemplateHost, ISetterValue, ICustomHitTest
Inheritance
AvaloniaObject
Animatable
StyledElement
Visual
Layoutable
Interactive
InputElement
Control
SubViewGameControl
Implements
IDataContextProvider
ILogical
IThemeVariantHost
IResourceHost
IResourceNode
IStyleHost
ISetLogicalParent
ISetInheritanceParent
IStyleable
INamed
IInputElement
IDataTemplateHost
ISetterValue
ICustomHitTest
Inherited Members
Control.FocusAdornerProperty
Control.TagProperty
Control.ContextMenuProperty
Control.ContextFlyoutProperty
Control.RequestBringIntoViewEvent
Control.ContextRequestedEvent
Control.LoadedEvent
Control.UnloadedEvent
Control.SizeChangedEvent
Control.GetTemplateFocusTarget()
Control.OnLoaded(RoutedEventArgs)
Control.OnUnloaded(RoutedEventArgs)
Control.OnSizeChanged(SizeChangedEventArgs)
Control.OnAttachedToVisualTreeCore(VisualTreeAttachmentEventArgs)
Control.OnDetachedFromVisualTreeCore(VisualTreeAttachmentEventArgs)
Control.OnCreateAutomationPeer()
Control.OnPointerReleased(PointerReleasedEventArgs)
Control.FocusAdorner
Control.DataTemplates
Control.ContextMenu
Control.ContextFlyout
Control.IsLoaded
Control.Tag
Control.ContextRequested
Control.Loaded
Control.Unloaded
Control.SizeChanged
InputElement.FocusableProperty
InputElement.IsEnabledProperty
InputElement.IsEffectivelyEnabledProperty
InputElement.CursorProperty
InputElement.IsKeyboardFocusWithinProperty
InputElement.IsFocusedProperty
InputElement.IsHitTestVisibleProperty
InputElement.IsPointerOverProperty
InputElement.IsTabStopProperty
InputElement.GotFocusEvent
InputElement.LostFocusEvent
InputElement.KeyDownEvent
InputElement.KeyUpEvent
InputElement.TabIndexProperty
InputElement.TextInputEvent
InputElement.TextInputMethodClientRequestedEvent
InputElement.PointerEnteredEvent
InputElement.PointerExitedEvent
InputElement.PointerMovedEvent
InputElement.PointerPressedEvent
InputElement.PointerReleasedEvent
InputElement.PointerCaptureLostEvent
InputElement.PointerWheelChangedEvent
InputElement.TappedEvent
InputElement.HoldingEvent
InputElement.DoubleTappedEvent
InputElement.Focus(NavigationMethod, KeyModifiers)
InputElement.OnAccessKey(RoutedEventArgs)
InputElement.OnTextInput(TextInputEventArgs)
InputElement.OnPointerEntered(PointerEventArgs)
InputElement.OnPointerExited(PointerEventArgs)
InputElement.OnPointerMoved(PointerEventArgs)
InputElement.OnPointerCaptureLost(PointerCaptureLostEventArgs)
InputElement.OnPointerWheelChanged(PointerWheelEventArgs)
InputElement.UpdateIsEffectivelyEnabled()
InputElement.Focusable
InputElement.IsEnabled
InputElement.Cursor
InputElement.IsKeyboardFocusWithin
InputElement.IsFocused
InputElement.IsHitTestVisible
InputElement.IsPointerOver
InputElement.IsTabStop
InputElement.IsEffectivelyEnabled
InputElement.TabIndex
InputElement.KeyBindings
InputElement.IsEnabledCore
InputElement.GestureRecognizers
InputElement.GotFocus
InputElement.LostFocus
InputElement.KeyDown
InputElement.KeyUp
InputElement.TextInput
InputElement.TextInputMethodClientRequested
InputElement.PointerEntered
InputElement.PointerExited
InputElement.PointerMoved
InputElement.PointerPressed
InputElement.PointerReleased
InputElement.PointerCaptureLost
InputElement.PointerWheelChanged
InputElement.Tapped
InputElement.Holding
InputElement.DoubleTapped
Interactive.RaiseEvent(RoutedEventArgs)
Interactive.BuildEventRoute(RoutedEvent)
Layoutable.DesiredSizeProperty
Layoutable.WidthProperty
Layoutable.HeightProperty
Layoutable.MinWidthProperty
Layoutable.MaxWidthProperty
Layoutable.MinHeightProperty
Layoutable.MaxHeightProperty
Layoutable.MarginProperty
Layoutable.HorizontalAlignmentProperty
Layoutable.VerticalAlignmentProperty
Layoutable.UseLayoutRoundingProperty
Layoutable.UpdateLayout()
Layoutable.ApplyTemplate()
Layoutable.Measure(Size)
Layoutable.Arrange(Rect)
Layoutable.InvalidateMeasure()
Layoutable.InvalidateArrange()
Layoutable.AffectsMeasure<T>(params AvaloniaProperty[])
Layoutable.AffectsArrange<T>(params AvaloniaProperty[])
Layoutable.MeasureCore(Size)
Layoutable.MeasureOverride(Size)
Layoutable.ArrangeCore(Rect)
Layoutable.ArrangeOverride(Size)
Layoutable.OnMeasureInvalidated()
Layoutable.OnVisualParentChanged(Visual, Visual)
Layoutable.Width
Layoutable.Height
Layoutable.MinWidth
Layoutable.MaxWidth
Layoutable.MinHeight
Layoutable.MaxHeight
Layoutable.Margin
Layoutable.HorizontalAlignment
Layoutable.VerticalAlignment
Layoutable.DesiredSize
Layoutable.IsMeasureValid
Layoutable.IsArrangeValid
Layoutable.UseLayoutRounding
Layoutable.EffectiveViewportChanged
Layoutable.LayoutUpdated
Visual.BoundsProperty
Visual.ClipToBoundsProperty
Visual.ClipProperty
Visual.IsVisibleProperty
Visual.OpacityProperty
Visual.OpacityMaskProperty
Visual.EffectProperty
Visual.HasMirrorTransformProperty
Visual.RenderTransformProperty
Visual.RenderTransformOriginProperty
Visual.FlowDirectionProperty
Visual.VisualParentProperty
Visual.ZIndexProperty
Visual.GetFlowDirection(Visual)
Visual.SetFlowDirection(Visual, FlowDirection)
Visual.InvalidateVisual()
Visual.Render(DrawingContext)
Visual.AffectsRender<T>(params AvaloniaProperty[])
Visual.OnAttachedToVisualTree(VisualTreeAttachmentEventArgs)
Visual.OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs)
Visual.InvalidateMirrorTransform()
Visual.Bounds
Visual.ClipToBounds
Visual.Clip
Visual.IsEffectivelyVisible
Visual.IsVisible
Visual.Opacity
Visual.OpacityMask
Visual.Effect
Visual.HasMirrorTransform
Visual.RenderTransform
Visual.RenderTransformOrigin
Visual.FlowDirection
Visual.ZIndex
Visual.VisualChildren
Visual.VisualRoot
Visual.BypassFlowDirectionPolicies
Visual.AttachedToVisualTree
Visual.DetachedFromVisualTree
StyledElement.DataContextProperty
StyledElement.NameProperty
StyledElement.ParentProperty
StyledElement.TemplatedParentProperty
StyledElement.ThemeProperty
StyledElement.BeginInit()
StyledElement.EndInit()
StyledElement.ApplyStyling()
StyledElement.InitializeIfNeeded()
StyledElement.OnAttachedToLogicalTree(LogicalTreeAttachmentEventArgs)
StyledElement.OnDetachedFromLogicalTree(LogicalTreeAttachmentEventArgs)
StyledElement.OnDataContextBeginUpdate()
StyledElement.OnDataContextEndUpdate()
StyledElement.OnInitialized()
StyledElement.Name
StyledElement.Classes
StyledElement.DataContext
StyledElement.IsInitialized
StyledElement.Styles
StyledElement.StyleKey
StyledElement.Resources
StyledElement.TemplatedParent
StyledElement.Theme
StyledElement.LogicalChildren
StyledElement.PseudoClasses
StyledElement.StyleKeyOverride
StyledElement.Parent
StyledElement.ActualThemeVariant
StyledElement.AttachedToLogicalTree
StyledElement.DetachedFromLogicalTree
StyledElement.DataContextChanged
StyledElement.Initialized
StyledElement.ResourcesChanged
StyledElement.ActualThemeVariantChanged
Animatable.TransitionsProperty
Animatable.OnPropertyChangedCore(AvaloniaPropertyChangedEventArgs)
Animatable.Transitions
AvaloniaObject.CheckAccess()
AvaloniaObject.VerifyAccess()
AvaloniaObject.ClearValue(AvaloniaProperty)
AvaloniaObject.ClearValue<T>(AvaloniaProperty<T>)
AvaloniaObject.ClearValue<T>(StyledProperty<T>)
AvaloniaObject.ClearValue<T>(DirectPropertyBase<T>)
AvaloniaObject.GetHashCode()
AvaloniaObject.GetValue(AvaloniaProperty)
AvaloniaObject.GetValue<T>(StyledProperty<T>)
AvaloniaObject.GetValue<T>(DirectPropertyBase<T>)
AvaloniaObject.GetBaseValue<T>(StyledProperty<T>)
AvaloniaObject.IsAnimating(AvaloniaProperty)
AvaloniaObject.IsSet(AvaloniaProperty)
AvaloniaObject.SetValue<T>(StyledProperty<T>, T, BindingPriority)
AvaloniaObject.SetValue<T>(DirectPropertyBase<T>, T)
AvaloniaObject.SetCurrentValue<T>(StyledProperty<T>, T)
AvaloniaObject.Bind(AvaloniaProperty, IBinding)
AvaloniaObject.CoerceValue(AvaloniaProperty)
AvaloniaObject.RaisePropertyChanged<T>(DirectPropertyBase<T>, T, T)
AvaloniaObject.SetAndRaise<T>(DirectPropertyBase<T>, ref T, T)
AvaloniaObject.InheritanceParent
AvaloniaObject.this[AvaloniaProperty]
AvaloniaObject.this[IndexerDescriptor]
AvaloniaObject.PropertyChanged

Constructors

SubViewGameControl()

Initializes a new instance of SubViewGameControl and marks it focusable so that keyboard events are delivered to the sub-viewport after pointer focus.

public SubViewGameControl()

Fields

HostControlProperty

AvaloniaProperty backing HostControl. Setting this property registers the sub-view with the target MonoGameControl; clearing it unregisters.

public static readonly StyledProperty<MonoGameControl?> HostControlProperty

Field Value

StyledProperty<MonoGameControl>

Properties

Draw

Delegate invoked once per render frame, after game.Tick(), with a SubViewportDrawContext describing the viewport rectangle this sub-view occupies. The game should set GraphicsDevice.Viewport to ctx.Viewport before issuing draw calls for this sub-view.

public Action<SubViewportDrawContext>? Draw { get; set; }

Property Value

Action<SubViewportDrawContext>

HostControl

The MonoGameControl that will render into this sub-viewport region. Settable via XAML using {x:Reference}. Setting automatically calls RegisterSubView(SubViewGameControl); clearing calls UnregisterSubView(SubViewGameControl).

public MonoGameControl? HostControl { get; set; }

Property Value

MonoGameControl

Methods

OnGotFocus(GotFocusEventArgs)

Called before the Avalonia.Input.InputElement.GotFocus event occurs.

protected override void OnGotFocus(GotFocusEventArgs e)

Parameters

e GotFocusEventArgs

The event args.

OnKeyDown(KeyEventArgs)

Invoked when an unhandled Avalonia.Input.InputElement.KeyDownEvent reaches an element in its route that is derived from this class. Implement this method to add class handling for this event.

protected override void OnKeyDown(KeyEventArgs e)

Parameters

e KeyEventArgs

Data about the event.

OnKeyUp(KeyEventArgs)

Invoked when an unhandled Avalonia.Input.InputElement.KeyUpEvent reaches an element in its route that is derived from this class. Implement this method to add class handling for this event.

protected override void OnKeyUp(KeyEventArgs e)

Parameters

e KeyEventArgs

Data about the event.

OnLostFocus(RoutedEventArgs)

Called before the Avalonia.Input.InputElement.LostFocus event occurs.

protected override void OnLostFocus(RoutedEventArgs e)

Parameters

e RoutedEventArgs

The event args.

OnPointerPressed(PointerPressedEventArgs)

Invoked when an unhandled Avalonia.Input.InputElement.PointerPressedEvent reaches an element in its route that is derived from this class. Implement this method to add class handling for this event.

protected override void OnPointerPressed(PointerPressedEventArgs e)

Parameters

e PointerPressedEventArgs

Data about the event.

OnPropertyChanged(AvaloniaPropertyChangedEventArgs)

Called when a avalonia property changes on the object.

protected override void OnPropertyChanged(AvaloniaPropertyChangedEventArgs change)

Parameters

change AvaloniaPropertyChangedEventArgs

The property change details.

Remarks

Reacts to HostControlProperty changes by unregistering from the old MonoGameControl and registering with the new one, so the draw delegate is called after each tick on the correct host.

Follows the same Avalonia single-override dispatch pattern as OnPropertyChanged(AvaloniaPropertyChangedEventArgs).

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