Class AvaloniaGlContext
Broker that makes the current frame's GlInterface and framebuffer
available to MonoGame's GraphicsDevice during OnOpenGlRender.
Lifetime: set at the top of OnOpenGlRender, cleared at the bottom.
Accessing GlInterface outside that window throws.
public sealed class AvaloniaGlContext
- Inheritance
-
AvaloniaGlContext
- Inherited Members
Properties
Current
Gets the context active on this thread, or throws if none is set.
public static AvaloniaGlContext Current { get; }
Property Value
Framebuffer
The framebuffer object Avalonia expects all rendering to target this frame.
Pass this to gl.BindFramebuffer(GL_FRAMEBUFFER, Framebuffer) at the start of
each render, otherwise MonoGame's output goes to framebuffer 0 (the default backbuffer)
and never reaches Avalonia's compositor.
public int Framebuffer { get; }
Property Value
GlInterface
The Avalonia-managed GlInterface for this frame.
Use this to issue raw GL calls (e.g. BindFramebuffer, GetIntegerv)
that MonoGame does not expose. The interface is only valid within OnOpenGlRender;
accessing it outside that scope throws from Current.
public GlInterface GlInterface { get; }
Property Value
- GlInterface